
I have to point out that I like playing with smaller nations like Nizhny Novgorod, Cologne, Songhai or malacca. But if getting to that economically stable period takes too long, I sometimes quit before that as well. Navy and Naval warfare and Naval units and Naval material Developer Diariesĭeveloper diaries and DD1 - Path to Modernity, DD2 - Economy, DD3 - Population, DD4 - War, DD5 - Special Map Modes, DD6 - Agriculture, DD7 - Trade, DD8 - Cartography Part 1, DD9 - Path to Modernity, DD10 - Institutions, DD11 - Taxes, DD12 - Buildings, DD13 - Cartography (part 2), DD14 - Diseases, DD15 - Buildings Interface, DD16 - Economy 2.0, DD17 - Politics, DD18 - National Ideas M&TĬlick on the regions to see what flavour content is available to that region.It really depends, economically I mostly start to get things rolling in the 15/1600’s and then I mostly quit in the end 1700’s or beginning of the 1800’s, because things just get a little tedious to manage and I’m just mostly building and winning most wars/waiting for institutions.

Population and Classes and Manpower and Education and Plagues ColonizationĬolonization and Colonial nations TechnologyĪrmy and Land warfare and Land units and Looting Rebellion and Concerns and Treatment Economyĭiplomacy and Relations and Alliance and Subject nation Population Powerbrokers and Local autonomy and Communication efficiency Government and Policies and Rights and Factions and Ruler Authority


The former's name is a play on the old Habsburg motto AEIOU. This mod has been formed by the merger of two major EUIII mods: MEIOU created in 2007, and Death & Taxes created in 2011, following the announcement of Europa Universalis IV.

Welcome to the Wiki page of MEIOU and Taxes.
